#include <nurbsSub.h>
Inheritance diagram for PLib::RenderMeshPoints< T >:
Public Member Functions | |
RenderMeshPoints (BasicArray< Point_nD< T, 3 > > &pts) | |
virtual void | drawHeader () |
virtual void | drawTriangle (const SurfSample< T > &v0, const SurfSample< T > &v1, const SurfSample< T > &v2) |
virtual void | drawFooter () |
virtual void | screenProject (const HPoint_nD< T, 3 > &worldPt, Point_nD< T, 3 > &screenPt) |
Protected Attributes | |
BasicArray< Point_nD< T, 3 > > & | points |
The triangle points are written the the vector specified in the constructor call. The points composing the triangle n are at 3n, 3n+1 and 3n+2 in the vector.
|
empty function
Implements PLib::RenderMesh< T >. |
|
write the header information for a mesh file
Implements PLib::RenderMesh< T >. |
|
draws the triangle Adds the triangle points to the point vector.
Implements PLib::RenderMesh< T >. |
|
projects from world to screen coordinates The world and screen coordinate are the same. Except that one is in homogenous space and the other in normal space.
Implements PLib::RenderMesh< T >. |